It's done! The biggest sticking point that I had with actual usability of this map was all of the little fleet flags. The idea itself was sound, but unfortunately the hardware was lacking. See, I was using a label maker to print little flags that wrapped around pushpins with coloured heads. Great, except that there… Continue reading Fleet Management Mk2 – Mod 3
Category: Worldbuilding
Sketches – Reactor and Assembler
While most civilizations develop a host of similar technologies, some civilizations focus on perfecting and improving certain technologies. Sometimes these are entirely home grown developments, while other times they are a case of taking work already in existence, and advancing them to levels that their original creators never imagined. For the deWulf, there are two… Continue reading Sketches – Reactor and Assembler
Battle Damage
For a third time https://www.deviantart.com/d1d2m3 delivers! The third (and sadly final) image has been completed and done! While the first gave us a good look at at Bulygin-Class Frigate, and the second showed that same frigate putting that laser projector to work, this third one shows the aftermath. Moored against the damaged Slingshot-Class Destroyer is… Continue reading Battle Damage
Sketches – Medieval Castle
Long before the establishment of the Faith of the Forge or proto-nation-states, the dominant faith was a lunar cult based around the cycles of Fenris' single moon, Sif. When the cult reached its zenith (shortly before the rise of the Forge), several dedicated lunar observatories were the preeminent centers of faith. The original name of… Continue reading Sketches – Medieval Castle
Krak University States
This has been a while coming, but I've gotten another pair of concept arts done, this time for the Krak and their University State. Done by the ever-talented https://www.deviantart.com/blu3dawn14, we can now see just what the Krak actually look like! As with most of these pictures, there's a pair of them; one in a military… Continue reading Krak University States
Sketches – City Neu Blarfstat am der Zee
Neu Blarfstat was one of the older cities in Groenvelt, one of several industrial port towns that had come into existence during the industrial revolution. As the beginnings of modern chemistry, metallurgy and power generation took root, more and better shipping became paramount, and the small fishing village of Blarf found its old industries of… Continue reading Sketches – City Neu Blarfstat am der Zee
Sketches – City of Garz
The industrial city of Garz was a company town, initially built to support the vast strip mining operation that took place on the planet of Rugen. The primary products of Garz are a collection of processed and refined metals, mainly Titanium, Aluminum, Iron, and a collection of rarer metals that were all extracted from the… Continue reading Sketches – City of Garz
Sketches – Random Ship Design 3
This design is another exploratory concept, though one that has a fairly solid "inspiration". I was watching a friend play the Borderlands: Pre-Sequel when a bunch of Dahl ships jumped in during a cutscene, and this was a kind of design note study of the ships that were shown. A couple differences exist, mainly that… Continue reading Sketches – Random Ship Design 3
Sketches – Random Ship Design 2
Another exploratory design concept, this one was from I was spending time at a monthly game night playing a multiplayer wargame. Sometimes the turns drag on and on (analysis paralysis my old friend, we meet again...) and there's only so that staring at the battlefield will help you. So I decided to try doing something… Continue reading Sketches – Random Ship Design 2
Sketches – Random Ship Design 1
Part of another design concept, I'm honestly not sure what inspired this particular design, but this was another exploration of different hull designs. The entire front is meant to be a single solid curve kind of like the front of an especially blunt fish. Casemate guns on the sides cover the forward 180 degree arc,… Continue reading Sketches – Random Ship Design 1