The second of two sets of deWulf uniform art, this one is of Hunter (Captain) Vilson of the deWulf Warship dWS Hauptmann. While the first was of an enlisted crewman, this uniform is more representative of what officers will find themselves wearing. While officers do have access to the work uniform, it is rarely worn (and thus not depicted here).
While more commonly called deWulf (after the name of the interstellar nation they founded), their proper name is Fenren. While visibly similar to various canine species, their own genome is unique to themselves. Shown below are two separate uniform types as seen in the deWulf navy. Common across both uniforms are the Navy badge on the left shoulder, and his unit badge on the right shoulder. The nametag is always found on the left breast, and on the light dress he has his main qualification badges on his right breast.
The first of the two is a Fenren enlisted in dress uniform:
Above is the light dress uniform, a rather classical suit and tie. This uniform is often seen at dress occasions and general usage planetside. This uniform is NOT recommended for use aboard ship or station due to its multiple loose bits of clothing and complete inability to protect against vacuum. Even so, most Hunters tend to wear it as the bridge is usually one of the last compartments on the ship to lose pressure, and the loss of the bridge is generally followed quickly afterwards by the loss of the ship.
The dress uniform here has a pair of badges that are different from the enlisted engineer’s uniform. From left to right, the two qualification badges are for Navigation and Laser Gunnery respectively. At the time of this image, the dWS Hauptmann was the lead ship of a new class of new plasma cannon armed destroyers. As such specializations for her weapons had not yet been worked out. Thus, Hunter Vilson carried over his Laser Gunnery badge when he was promoted from Junior Hunter (XO) of the dWS Liese Meitner, a Hawking-Class Light Cruiser. The blue flashing and highlighting on his uniform and skinsuit indicate his status as part of the command crew.
The other kind of uniform shown is the skinsuit. This is a suit designed for short to middling length usage while vacuum (or at risk of vacuum exposure). These suits are produced to a rough template, but are usually custom-fit to make them comfortable for longer term use. Fully sealed from neck downwards, most crewmembers take a while to get used to how their tails have to be curled in to a pouch in the lower back (seen behind his left elbow). Early experiments in having a “third leg” for the tail proved to be one of those good ideas that didn’t quite work, as fitting a tail backwards into the suit took far too long and always proved to be unwieldy.
In addition to the standard communications and HUD interfaces on the helmet, a Hunter’s suit contains additional command links, allowing functional (if basic) command of the ship even with the failure of more efficient command consoles. The same communications system also IDs nearby friendly suits, and provides information on certifications, specializations, and ties in to the ship’s crew database to provide additional information for the Hunter in command as needed.
This image also shows the Extended Endurance pack. Attached to the back, the EE pack provides additional life and power support, dramatically extending the endurance of the wearer (but unfortunately can do little to make long-term wearing more comfortable)
I would like to take a moment to thank Blu3Dawn14 for doing this wonderful art, as well as several other pieces that can be found throughout this website. Her other art and contact information can be found at: https://www.deviantart.com/blu3dawn14